I haven’t been around these parts for some time. Before I dazzle and amaze the world with more half-baked opinion and color, here’s a little summary of what I’ve been up to.

Say hello to one of the world’s first x86 Intel-powered smartphones. My review of the Orange San Diego — essentially a reference design created by Intel as a testbed before it tries to make it big in mobile.

The Optimus L7 surprised me. LG showed a mature, subtle restrained touch in both hardware and UI design that I’ve never seen from the company before. Is it a good phone? No; but it’s a huge step in the right direction.

My LG Optimus 3D Max review will explain my surprise.

Sony Xperia P review. I’m tired of creating a narrative now.

I got way too excited about this real-life Zombie game.

And fell in love with Anna Anthropy’s Dys4ia.

I feel cheap and tacky for spamming links. It won’t happen again — this is as much for me as it is for you.

The stock Android gallery app is storing lists of full addresses unencrypted

This is a labor of love. Hope you like it.Clarification in reply to comments on the article:

“One thing that quite a few commenters don’t seem to appreciate: There were no photos on my device. The street addresses listed were from Picasa Web Albums marked as ‘private.’ They were synced at one point, but had been removed at least a week prior to the discovery. This isn’t data that could be gathered even if someone had my device in their hands, and a ton of time. Not without the chunk_0 file, at least.”

One man wants to end viral infections once and for all… by making them commit suicide

I wish I had something insightful to say about this, but Jesse Hicks is just the god of original reporting.

Read this. Then, click his byline, read everything he’s written for The Verge, and be amazed.

The Random Adventures of Brandon Generator

I just read Jamie Keene’s excellent article on Brandon Generator, a crowd-sourced story project by Edgar Wright and Tommy Lee Edwards.

It’s a film noir-inspired story written by Edgar Wright — the man behind Shaun of the Dead, Hot Fuzz, Scott Pilgrim vs. the World, and Spaced — that follows the story of Brandon Generator, a comic book artist with a terrible case of writer’s block. The artwork comes from illustrator Tommy Lee Edwards, famous for his work on the Batman, Hellboy, and Marvel 1985 comics. Narration comes courtesy of Julian Barratt, one half of The Mighty Boosh.

The first episode sets up the premise perfectly. Brandon is a struggling, tortured writer who spends his days with his Nespresso machine and a blank laptop screen. On drinking his 13th espresso of the day, he blacks out. After waking, he’s shocked to find text on his laptop, drawings on his sketchpad, and messages on his dictaphone. Turns out he wasn’t completely asleep.. or was he?

As the episode ends, you’re invited to take a look around Brandon’s room, and that’s where the game begins. Wright wants you, the reader, to leave text, sketches, and voice recordings that will help shape the story that will be in the next episode.

Wright already has the story arc planned out — but it’s down to you to provide the details

Forget the tie-in with Microsoft on this project, it’s just a lot of fun.

How to work across three devices, seamlessly

If you haven’t found it by yourself already, Paul Miller’s Verge at Work feature on managing ideas is an enlightening read. There’s a great little video that accompanies the article as well.

My ultimate concept here is that whenever I have an idea, I can easily record it, and whenever I want to write I have easy access to my ideas.


I tend to write directly into a CMS, occasionally falling back on TextEdit, or using Google Docs for collaborative projects. Miller’s article makes me feel dumb. There are times when I feel chained to my laptop — if I’m writing something longer than a few hundred words, I’d like to be able to step away, review what I’ve written and work out what needs to be changed or reworked. I simply don’t have that flexibility using a CMS, GDocs, or any single text editing service.

The Miller method is ridiculously simple. One app, Simplenote, to note ideas on his iPhone; another app, Notational Velocity, to manage and expand those ideas when on the Mac; and an iPad app, Plaintext, to comfortably review and make copy edits.

The apps sync with each other, behaving like one, seamless writing experience. The system is held together by Simplenote’s backend, with a few missing ends tied up by Dropbox. The genius at work here is the freedom of it all — Miller also highlights other apps that he uses, which all fit into his system without the need for any major changes.

At some point since Google Docs freed us from Word and Pages, this revolution happened, and I missed it. I can now have my pick from a large group of applications, and have them all play nice. Perhaps i’m just behind the times, but that’s a beautiful thought.

This was written entirely in a CMS. I didn’t learn a thing.

Do something right, or don’t do it at all

Spotify launched a new feature today: music embeds for your website, blog, or Tumblr. Sounds neat, right? Great to see an embedding service that will see the artists get (some) royalties each time a track is played.


The only catch, if it’s not completely obvious, is that you’ll need the free Spotify app on your computer or mobile device in order to play music using the new widgets.

Okay, so, I need Spotify installed, and I have to be a member. That’s not ideal.

Spotify thinks of Play as a “remote control” for its apps — a shortcut button that starts playing music inside the Spotify app on your computer as soon as you click it.

So, it’s not an embed. It’s a link that opens up an application, just like the regular Spotify links that have been around for years. The only difference is you now have a pause button within the website, just in case the one inside the application, or on your keyboard, wasn’t convenient enough. This sort of “me too” approach to music embeds will please no one.

Why can’t Spotify just measure the amount of plays each track receives and distribute the royalties accordingly? I understand it wants users to use its application, but this is not the way to go about it.

If you’re not going to do something properly, why bother?

Nokia’s PureView is the epitome of ‘disruptive technology’

A full-fat version of this piece is now available over at The Verge, I highly recommend that over this slightly hastily-written post.

The Nokia 808 PureView is one of the most exciting phones I’ve used in a long time. So much so that, despite it’s well-detailed flaws, I’m going to be buying one. Unless you’ve had your head in the sand (or perhaps just don’t follow technology news closely) you’ll already know why: its camera.

Nokia’s PureView sensor is a 41-megapixel behemoth which makes the 808 top-heavy, ridiculously thick, and a chore to use. However, It also happens to perform better than any smartphone camera on the market by such a large margin it’s almost upsetting for me to compare the resulting images with Apple and Samsung’s best efforts side-by-side.


A pretty innocuous British pint of beer. Quite a nice shot, I think you’ll agree, but that’s only half (or perhaps a sixth?) of the story.


Zoomed out, you can see the incredible amount of detail the PureView managed to capture from around a foot away. But there’s more detail to be found here.


This is the same photo at 100 percent crop (which means this is a pixel-perfect rendition of what the camera captured).

From Vlad Savov’s review:

I look at the photos I’ve taken with the 808 PureView and keep asking myself, where is the noise? Nokia, what did you do with the noise?

The level of detail Nokia’s sensor offers up is just astounding. That’s what makes the 808 — to quote Stephen Elop, Nokia’s CEO — a truly “memorable” and “disruptive” device. I’m going to put the theatrics to one side now and just throw a ton of photos out there.

The Shard, London’s tallest building:shard

Some more 100 percent crop magic:shardwindows

The Shard’s (not quite complete) peak was over 1,000 feet away from me:shardpeak

Incidentally, while showing off the PureView’s technical achievement, the Shard photo also highlights it’s main weakness — take a look at the cloud to the right and you’ll see it has a disappointingly narrow dynamic range. It’s by no means worse than any other smartphone camera, but its this range, or rather lack of, that distinguishes the PureView from entry-level SLRs that it would otherwise be able to compete with.

We’ve had quite a few requests over at The Verge for some low-light samples from the camera. I thought I’d give a quick demonstration of how the PureView handles extremely low-light situations.


The above image was taken without flash. For comparison, this is what the iPhone 4S managed seconds later:


The 808 PureView has a ton of other tricks up its sleeve: it can record 1080p video and zoom without losing quality, simply by using a far smaller area of the sensor (1080p video consists of approximately 2 megapixels).

You can also use this crop zoom when in eight, four, or two megapixel mode to get much closer to your subject without noticeably affecting image quality. It can also capture beautiful smaller shots by aggregating the contents of up to seven pixels into one, like so:

Click here for full-size 5-megapixel image. This was in a dark room, so utilizes the PureView’s built-in flash.

I think it’s pretty clear by now that Nokia is sitting on a breathtaking advance in smartphone imaging. Unfortunately it has gifted it, at least initially, to a phone that doesn’t deserve it.

So, where does Nokia go from here? There’s little doubt that it’s hard at work integrating one of its sensors into a Windows Phone 8 device, but I find it difficult to see how the company will solve the ergonomic issues it presents. There’s no chance you’ll see the 41-megapixel PureView in even a reasonably-thin phone anytime soon: the sensor is around a 10mm thick without a lens in front of it.

I’m not sure if Nokia can find a way to shrink its process down without degrading image quality. The megapixel count is unimportant, but a smaller sensor would capture less light, which would inevitably result in worse photos. The amount of light you can put on the sensor will always affect image quality, and no amount of technology will ever change that.

Whether someone will have the balls, or the incentive, to try and match Nokia’s effort here is debatable. In my humble opinion, the PureView sensor will be pinnacle of mobile imagery for a long time to come — perhaps forever. And that’s why I have to get it in its raw, initial form

Metro: don’t be afraid to dream a little bigger

Before I begin, let me just say that the images in this article are me roughly representing ideas and concepts — I (debatably) know how to write, not design.

After spending a considerable amount of time with Metro and Windows 8, I’ve grown completely sick of it. The lack of differentiation between apps truly irks me, and I’m growing increasingly concerned with the apparent absence of vision shown in early Windows 8 apps. But Metro is not to blame.

When most people think of Metro, they think of rectangular boxes, Segoe fonts, and not much else. Sure, it looks pretty at first, but after swiping through your 132nd page of rectangles and Segoe, whether you appreciate the design or not, it does lose some of it’s novelty. But it doesn’t have to be that way.

Metro, to me at least, is the idea that pages don’t have to be cluttered with buttons, menus, and unnecessary UI flourishes. Metro, to me, can be whatever you want it to be. As some of you may know, I work for Te Verge, and I’m extremely proud of the site’s design / design team for everything they’re doing. With a growing frustration at Windows 8 applications, very little time, and a modicum of InDesign experience, I decided to mock up a Verge app for Windows 8 tablets. Here it is:


So, what have I done here? Well, I pulled out elements from different parts of The Verge, and made a map of what a Windows 8 app for The Verge should look like. It’s unmistakably Metro; there are four main ‘pages’ which you swipe through horizontally (on an endless loop). Each page, excluding the first, has infinite vertical scrolling.

First is the front, or ‘welcome’ page, which displays whatever is currently in the colorful boxes on our front page, along with a search function, quick links to the forum, and a user area in the bottom left that would show reply notifications in one of our orange icons. The upper portion, which contains the Verge logo and search box, remains on the screen at all times.


On the second page you’ll find our news feed — exactly as you’d see it on our site’s front page — along with the ‘you need to read this’ element (also from our front page) as a persistent column on the right. The third page is a column showing all of our features, and the fourth a similar column showing all our reviews. Pretty simple.


I’ve also toyed with the idea of having the user icon in the bottom left corner as a persistent feature across all pages (tapping on it would expand your comment/post count and forum shortcuts), but i’m not sure that’s really in keeping with the spirit of Metro.


Every single element in the app is straight from the website (aside from the notifications icon and some text headers). With my limited development experience, I feel like pulling in already-existing elements directly from the web, and displaying it natively would be an extremely simple dev task. Perhaps I’m missing something. The only issue I could foresee popping up is Typekit support.


Why do I think this is so great? Well, perhaps I’m biased, but I think with a little work this design could really work. It’s kind of like our website has exploded into easy-to-read/navigate sections, perfect for the smaller screen of a tablet. What I can say with certainty is this: it looks DIFFERENT. That’s important to me, and that’s important to companies. The Verge can keep its unique design identity, just as every other website or app can, while still conforming to the Metro navigational paradigms, which I’m a big fan of.

I think if professionals can dream a little bigger, and break out from the perceived boundaries of Metro, they can create some unique, beautiful, and, most importantly, compelling experiences for Windows 8.

In the interest of not making everyone load huge images I’ve kept the embeds small. If you’d like to play around the original .INDD file / assets, shoot me an email.

Final Disclaimer: this doesn’t mean that we’re making a Metro app, that we’re not making a Metro app, or that this looks anything like our potential possible theoretical Metro app. I’m just a guy that had an hour to fill on a train.